

To makeit a heroic challenge you would have to assume that the AI does everything BETTER than a human - a LOT better. With this kind of priorities I don't see a challenge anywhere, at least not a heroic challenge. Note you could "cheat like the dikens" where the AI doesn't have to do ANYTHING in a manner that a human would do it and still end up with a situation that would make the gameplay experience reasonably similar. Have the AI use some basic goals that humans might share. Have the AI on a time schedule that is not too dissimilar from a human.Ĥ. Have the army sizes of the AI look roughly than what a human would build over that time.ģ. Have the heroes that the AI builds basically look like the sort of heroes a human might build under similar circumstances.Ģ. Can you honestly still say that letting the "percentages take care of it" would make for a good hero build?Īll you need to make gameplay experience similar is:ġ. Neither of these usually make for an effective warlock on a standard map, yet one of these would happen about 1/3 of the times. Summoning magic is better than Light and Dark, but it' still nowhere near as dependant on Spell Power as destructive.Īnd this doesn't affect the main point: the fact that you'll occasionally (more than 19% of the time, going by the percentages, assuming four skills have to be choosen and that the fifth is one of the 10%-chance skills) end up with Dark or Light magic, or not end up with either Destruction or Summoning (harder to make a quick and good estimate, but somewhere between 10 and 18%, so say 15% of the time). If it the game goes on long enough for most skills to max out, the warlock will need it to be able to make use of IM and its abilities though- I'm not really sure if it combines with Fire wall, and even if it does, it's nowhere near as effective as Meteor shower or Implosion.

Maybe for shorter games (final level around 15).
